📊 Simulation Browser

Mar 01, 2026 14:51:36
COMBINED COMPLETED
Lattice: n=1,000
Sweeps: s=10,000
Radius: r=10
Runs: m=5
Total sims: 55
Runtime: 6.3m (378s)
Throughput: 2,907 sweeps/sec
Progress: 55/55 simulations
Mar 01, 2026 10:49:58
COMBINED COMPLETED
Lattice: n=8
Sweeps: s=1,000,000
Radius: r=10
Runs: m=5
Total sims: 55
Runtime: 5.2m (310s)
Throughput: 355,126 sweeps/sec
Progress: 55/55 simulations
Feb 28, 2026 09:40:54
COMBINED COMPLETED
Lattice: n=1,000
Sweeps: s=10,000
Radius: r=10
Runs: m=5
Total sims: 55
Runtime: 7.9s
Throughput: 139,283 sweeps/sec
Progress: 55/55 simulations
Notes: Edit
Major speed improvements after optimizing the code more + JIT + Parallelization. The baseline sim run took about 36 hours, previous optimizations brought us down to 7 minutes, The current optimizations was only 7.9 seconds with the same parameters.
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Feb 18, 2026 07:33:13
COMBINED COMPLETED
Lattice: n=1,000
Sweeps: s=10,000
Radius: r=10
Runs: m=5
Total sims: 55
Runtime: 7.0m (421s)
Throughput: 2610 sweeps/sec
Progress: 55/55 simulations
Notes: Edit
Major speed improvements after optimizing the code more + JIT + Parallelization. The baseline sim run took about 36 hours, while this was 7 minutes with the same parameters. Estimated Sim Times n=100,000 s=10,000 about 34 days to run n=100,000 s=1,000 about 3.4 days to run As you can see this time to run scales linearly with the N x S sizes. Before all the optimizations the n=100,000 s=10,000 would have take 965 days!
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Feb 17, 2026 08:29:23
COMBINED COMPLETED
Lattice: n=1,000
Sweeps: s=10,000
Radius: r=10
Runs: m=5
Total sims: 55
Runtime: 2.46h (147.4m)
Throughput: 124 sweeps/sec
Progress: 55/55 simulations
Notes: Edit
This was was with the Inferno updates that include both the parallelization and JIT of some of the functions.
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Feb 13, 2026 11:45:36
COMBINED COMPLETED
Lattice: n=1,000
Sweeps: s=10,000
Radius: r=10
Runs: m=5
Total sims: 55
Runtime: 3.17h (190.0m)
Throughput: 96 sweeps/sec
Progress: 55/55 simulations
Notes: Edit
This was run with the latest Inferno updates as of (Feb 13) and with the parallelization changes. The previous run took 36 hours or so, and this same run only too 3.2 hours due to parallelization. Basically every Radius loop can run in parallel. If you have 11 cores available, then we have about an 11x improvement in performance.
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Feb 11, 2026 15:20:30
COMBINED COMPLETED
Lattice: n=1,000
Sweeps: s=10,000
Radius: r=10
Runs: m=5
Total sims: 55
Runtime: 36.08h (2164.6m)
Throughput: 8 sweeps/sec
Progress: 55/55 simulations
Notes: Edit
Baseline test before any optimizations
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Feb 11, 2026 06:24:37
COMBINED COMPLETED
Lattice: n=1,000
Sweeps: s=1,000
Radius: r=10
Runs: m=5
Total sims: 55
Runtime: 2.86h (171.8m)
Throughput: 11 sweeps/sec
Progress: 55/55 simulations
Feb 10, 2026 21:46:22
COMBINED COMPLETED
Lattice: n=1,000
Sweeps: s=1,000
Radius: r=10
Runs: m=5
Total sims: 55
Runtime: 2.82h (169.0m)
Throughput: 11 sweeps/sec
Progress: 55/55 simulations
Feb 01, 2026 13:55:30
COMBINED COMPLETED
Lattice: n=1,000
Sweeps: s=100
Radius: r=10
Runs: m=5
Total sims: 55
Runtime: 18.5m (1111s)
Throughput: 10 sweeps/sec
Progress: 55/55 simulations
Notes: Edit
Algorithm updates: — irreversible dynamics select a demon within the defined radius (instead of randomly from any demon) — a different demon is selected for each process in the step (spin & bond changes)
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Jan 25, 2026 11:38:55
COMBINED COMPLETED
Lattice: n=1,000
Sweeps: s=100
Radius: r=5
Runs: m=5
Total sims: 30
Runtime: 22.0m (1321s)
Throughput: 5 sweeps/sec
Progress: 30/30 simulations
Notes: Edit
In this sim, the radius value increments by 1 after every step.
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Jan 24, 2026 10:50:52
COMBINED COMPLETED
Lattice: n=1,000
Sweeps: s=100
Radius: r=10
Runs: m=1
Total sims: 11
Runtime: 12.8m (770s)
Throughput: 3 sweeps/sec
Progress: 11/11 simulations
Notes: Edit
In this sim, the radius value increments by 1 after every sweep.
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Jan 21, 2026 19:44:15
COMBINED COMPLETED
Lattice: n=10,000
Sweeps: s=100
Radius: r=10
Runs: m=5
Total sims: 50
Runtime: 21.38h (1283.0m)
Throughput: 0 sweeps/sec
Progress: 50/50 simulations
Notes: Edit
In this sim, the radius value increments by 1 after every step. A bug was found to cause the irreversible sim to have consistently lower entropy, which has been amended in subsequent sims.
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